Assassin’s Creed Shadows, set in a 16th-century version of Japan, is poised to become the standout title in the Assassin’s Creed series. Creative director Jonathan Dumont recently shared some exciting details about the game’s map, which is based on a more realistic scale compared to previous games. This means that players will be able to explore vast, expansive environments that feel wider and more immersive than ever before.

One of the key features of Assassin’s Creed Shadows is the inclusion of large castles that act as major dungeons. Game director Charles Benoit described these castles as being so massive that they are like levels designed by themselves, providing players with a unique adventure each time they enter one. This is especially exciting for fans of Samurai Yosuke and Shinobi Naoe, who are two of the game’s dual protagonists.

In addition to their distinct playstyles, Yosuke and Naoe are also two very different characters – Yosuke is a warrior while Naoe is a nimble fighter who excels in stealthy environments like castles. Players will be able to seamlessly switch between the two characters during the same mission, offering a dynamic gameplay experience that feels fresh and exciting. This approach is reminiscent of gameplay mechanics seen in games like GTA 5 and Marvel’s Spider-Man 2, suggesting that Ubisoft is pushing the boundaries of player control in Assassin’s Creed Shadows.

With its expansive environments, challenging dungeons, and unique dual protagonists with distinct playstyles, Assassin’s Creed Shadows promises to be one of the best games in the franchise yet. Fans of the series can look forward to exploring this new world and experiencing all of its diverse gameplay opportunities when it releases later this year.